Peacing Together – Building Common Ground Piece by Piece
The game was nominated for the Interaction Design and Children (IDC) 2025 conference and published in the ACM Digital Library.Overview
Peacing Together is a collaborative, tile-based board game designed to help children navigate interpersonal conflicts through shared storytelling, emotional reflection, and co-constructed resolution pathways. Inspired by the metaphor of the labyrinth, the game invites players to break down conflicts into solvable “pieces,” moving from discord toward mutual understanding.
The UX Challenge
How might we transform complex emotional conflicts into playful, collaborative experiences that are accessible to children?
The core design challenge was to maintain emotional sensitivity while offering clear structure and choice. We needed to:
- Make abstract ideas (like empathy or negotiation) tangible through physical tokens and visual metaphors
- Allow both autonomy and cooperation through turn-based, open-ended gameplay
- Use questions and symbolic imagery to promote shared understanding, not competition
Role & Responsabilities
Within this project, I :
- Defined user journey frameworks based on conflict resolution models
- Designed tile mechanics to scaffold empathy, communication, and decision-making
- Co-wrote the interaction flow, visual metaphors, and question prompts
- Prototyped early paper-based gameplay loops and facilitated internal playtesting
- Ensured inclusivity and adaptability in design for diverse educational or cultural contexts